Tuesday, 17 February 2015

Jackson Pollock

I researched into the work of Jackson Pollock. As you can see he splatters paint onto his desired ground. I like the way he works as it is a organised mess. 
I like the colours that he uses are very nice as they sometimes clash but they work very well together.

Peace Room

My final piece for the piece room was based around the work of Jackson Pollock it was of a wide range of colours splattered onto canvas.
I think that my piece came out very well I think that the colours used are very warm and welcoming. I feel that it is matched the brief very well. 

I did some testers so I could decide what colours to use. 
I liked all of the tester pieces so I decided to combine all of them to come out with my final piece. I was happy with the end result. I chose to put the thin black and white lines and splatters I've the top as it makes the colours look brighter. 

Monday, 16 February 2015

Life Drawing session

This is my second attempt of the day I like the way I have created line as it is clear but it's quiet messy.
I like abbeys work as it has a very good form and line.
I enjoyed this drawing I still need to work on getting the tone right!

Tuesday, 10 February 2015

Liverpool

We went to Liverpool on the 4th of February, while we was there we visited three galleries. The walker gallery, the blue coat gallery, and Tate Liverpool. We also went to Crosby beach. Where Gormley's figures are.
All the photos above are from the walker gallery I liked all of the pieces because the content within them is really interesting. All of the pieces are very accurate, I like see paintings in first person as you can see all the cracks and the brush strokes.
The last group of photos are from the Tate Liverpool I like all of these pieces are abstract and could have many different meanings and I like that someone had gon through a process to get to that final piece. In the blue coat gallery I didn't take any photos as I was so interested in the art.

Tuesday, 20 January 2015

Life drawing

I like this peice because I think I've got shape very well by the way I made line! I think that I still need to work on hands. I will do some more research on drawing hands!
My second piece I did, I didn't like as much. I think it looks really scruffy! I need tofocus on getting all the detail right.
I drew on my iPad and it looks very scruffy, however I like the final result I think It look very smart! I need to work on structure still!
I like charlie chambers' work as he shows shape and form very well!
For next week I still need to work on hands as it is the one place that I struggle most on. 

Sunday, 4 January 2015

LSG Evaluation!

My first piece of work was the one that I got inspiration from a bag of walkers crisps design. I thought of this as usually a crisp packet is quite bright and quite eye catching and inviting. So I tried to adapt the design for a learner survival guide however I struggled to do so as I was trying to get everything perfect and I then ran out of time.
My second idea was the one of being stuck in a vending machine. The idea behind this is that no matter what your beliefs are at college you will be accepted as what you are! I chose the red and the green for the character on the machine as they are the college colours.
My final idea is the one with the four faces mashed up the concept behind this is that no mater what you look like, no matter what your beliefs are, if you are different you will always be accepted and their will always be someone their for you I chose red and green as they are the college colours. Black for the background so it would stand out more.

In conclusion I think that my final piece worked quite well. I believe that it is that unattractive that you can't keep your eyes off of it! However if I was to do it again I would definitely try and get the faces to align better. I would also try different colour scemes. As I think it could look better if the colours didn't clash as much.

Tuesday, 2 December 2014

My future

In the future I hope to be traveling around the world making video games.

GAMES DESIGNERS

Sam Houser
an English video game producer and developer. He is a co-founder of Rockstar Games and one of the creative forces behind Grand Theft Auto. He is responsible for making the 3D environment within the game. Houser has been making GTA since the third game.

Phil Fish
Philippe Poisson (born 1984), better known as Phil Fish, is a French Canadian former indie video game designer, best known for his work on the 2012 platform game Fez published by his company, Polytron Corporation.

Fez was released in April 2012 to widespread acclaim after a protracted five-year development cycle. Its final phases of development were shown in the 2012 documentary Indie Game: The Movie, which brought Fish celebrity unusual for game developers. Following an online argument in July 2013, Fish publicly announced his exit from game development citing long-term mistreatment by the industry.
(http://en.wikipedia.org/wiki/Phil_Fish)

Mark Cerny
Mark Cerny is an American video game industry figure who has worked as a game designer, programmer, producer and business executive. As president of Cerny Games, which he founded in 1998, he now acts as a consultant in the video game industry. In 2004, he was the recipient of the Lifetime Achievement Award from the International Game Developers Association, and in 2010 he was inducted into the Academy of Interactive Arts & Sciences Hall of Fame. In 2013 he was announced as the lead architect of the Sony PlayStation 4 and PlayStation Vita.
Major Games
Major Havoc (1983, arcade) — Programmer, Designer
Marble Madness (1984, arcade) — Programmer, Designer
Shooting Gallery (1987, Master System) — Programmer, Designer
Missile Defense 3-D (1987, Master System) — Programmer, Designer
Shanghai (1988, port to Master System) — Programmer
California Games (1989, port to Master System) — Programmer
Dick Tracy (1990, Genesis) — Programmer, Designer
Kid Chameleon (1991, Genesis) — Programmer, Designer
Sonic the Hedgehog 2 (1992, Genesis) — Programmer, Development Support
Crash 'n Burn (1993, 3DO) — Programmer, Designer
Total Eclipse (1994, 3DO) — Programmer, Designer
The Ooze (1995, Genesis) — Programming
Disruptor (1996, PlayStation) — Executive Producer
Crash Bandicoot (1996, PlayStation) — Executive Producer
Crash Bandicoot 2: Cortex Strikes Back (1997, PlayStation) — Producer, Designer
Spyro the Dragon (1998, PlayStation) — Executive Producer, Designer
Crash Bandicoot: Warped (1998, PlayStation) — Executive Producer, Designer
Spyro the Dragon 2: Ripto's Rage! (1999, PlayStation) — Executive Producer
Crash Bash (2000, PlayStation) — Producer, Designer
Spyro: Year of the Dragon (2000, PlayStation) — Design Consultant
Jak and Daxter: The Precursor Legacy (2001, PS2) — Programmer
Ratchet and Clank (2002, PS2) - Designer
Jak II (2003, PS2) — Programmer, Designer
Ratchet & Clank: Going Commando (2003, PS2) — Designer
Ratchet & Clank: Up Your Arsenal (2004, PS2) — Design Consultant
Resistance: Fall of Man (2006, PS3) — Design Consultant
Uncharted: Drake's Fortune (2007, PS3) — Design Consultant
Ratchet & Clank Future: Tools of Destruction (2007, PS3) — Design Consultant
Resistance 2 (2008, PS3) — Designer
God of War III (2010, PS3) — Design Consultant
Killzone 3 (2011, PS3) — Design Consultant
Knack (2013, PS4) - Director


David Jones
Jones created a small game called Lemmings, Lemmings was a very highly rated game. Lemmings got David Jones recognised as a games designer. Rock Star then got in touch with him to start up a Rock Star branch up in Scotland called Rock Star North.